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 Using blender as a custom editor for a game engine?
 
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erstellt: 20.3.2018 12:02
 kevinmanuel
 

 

Registriert am: 26.2.2018
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HI,

I am currently writing my own custom game engine and I am redering from OpenGL to GLFW at the moment, but I also want to render into Blender.I really need a solid editor now and I thought maybe I could turn Blender into my own little custom game editor.Do you think this would be a wise choice? What problems would I encounter? Any resources that you would recommend me to read?

please help

I did not find the right solution from the internet.

References:
https://www.blender.org/forum/viewtopic.php?t=28407
Motion graphics video animation company


Thanks

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