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 How to import Maya files unto Unreal Engine 4
 
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   #540
erstellt: 8.11.2017 9:54
 breckjensen
 

 

Registriert am: 27.9.2017
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Hey guys.

I searched on the web and found nothing about the importing of assets from Maya (2014) to UE 4. Can someone tell me in simple words how can I do that?

PS: I don't even know what is the right extension;
PS²: The Mesh that I want to export is static. Its not a character or something like that.
PS³: If the importing process is complex, can someone guide me how to reach the final result that I expect? I mean, if is not just "press here and there", please, at least try to enlighten me.

Thanks in advance.

I didn't find the right solution from the internet.
References:
https://forums.unrealengine.com/community/general-discussion/707-how-to-import-maya-files-unto-unreal-engine-4

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 RE: How to import Maya files unto Unreal Engine 4  #542
erstellt: 8.11.2017 19:18
 aLeX
 EisWiesel

 

Registriert am: 10.1.2008
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I fear I cannot help much here, because I never used Maya. But from the long history of UT and UE, I remember that maya was often a topic for mapping.

The content browser inside UE4 is able to import really A LOT of files from model software like maya, blender and others. Im sure, maya is still supported.

You can try to export your mesh from maya to some of the most used formats first. Then, you try to import them in UE4 into the content browser and see which makes the best results.
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