Also, meldet euch im
Epic UT Forum an, geht auf die Section "
Top Secret: Members Only!" und schaut in den Thread "
Unreal Tournament Pre Alpha Playable Build"
Es sei nochmal betont das diese Version viele Bugs und ausschließlich Platzhalter beinhaltet die in späteren Version alle ersetzt werden
Wer mit Pfeiltasten spielen möchte, klickt bitte auf "... Alles Lesen ..." wo ich meine Input.ini preisgebe

Viel Spaß beim Testen
Input.ini in "UnrealTournament-XAN-2261617-Win64\unrealtournament\Saved\Config\WindowsNoEditor":
[/Script/Engine.InputSettings]
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.028888,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.028888,Exponent=1.000000,bInvert=False))
ActionMappings=(ActionName="Jump",Key=RightShift,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=C,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=RightControl,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ToggleCrouch",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="PrevWeapon",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="NextWeapon",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="PrevWeapon",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="NextWeapon",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ToggleTranslocator",Key=Q,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="StartFire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="StopFire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="StartFire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="StopFire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="StartAltFire",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="StopAltFire",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="StartAltFire",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="StopAltFire",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="TapRight",Key=Right,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="TapLeft",Key=Left,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="TapForward",Key=Up,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="TapBack",Key=Down,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="SingleTapDodge",Key=V,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="SingleTapDodge",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="HoldDodge",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="DodgeRoll",Key=C,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="DodgeRoll",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="JumpDodgeRoll",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="TapRightRelease",Key=Right,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="TapLeftRelease",Key=Left,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="TapForwardRelease",Key=Up,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="TapBackRelease",Key=Down,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ShowScores",Key=Tab,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ShowScores",Key=Gamepad_Special_Left,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ShowMenu",Key=Escape,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Talk", Key=T)
ActionMappings=(ActionName="TeamTalk", Key=R)
ConsoleKey=F12
AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000)
AxisMappings=(AxisName="MoveLeft",Key=Left,Scale=-1.000000)
AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="TurnRate",Key=U,Scale=-1.000000)
AxisMappings=(AxisName="TurnRate",Key=I,Scale=1.000000)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)